Well, if you, like me, have troubles finding sheeps and boars sometimes, I am sure that Short Walls will come in handy! This will make all walls smaller, and even kinda cuter if you want. The Chinese built the Great Wall some time ago, but when we play we might want to spot units more easily, right? Improved tooltip for the Elite Skirmisher ![]() You will get more details about attack bonuses, armor classes, move speed, reload time, creation time, accuracy, line of sight, blast radius, special attacks and other attributes. ![]() Improved Extended Tooltips is not necessarily an improvement for your gameplay, but it will be helpful in case you want more information about units and buildings while playing. Go to the download page 3) Improved Extended Tooltips Trees are too small? Then you can try Small Trees mod, which could be a good compromise between the two situations. Trees modified by the "Even smaller trees" mod This is useful expecially in maps like Black Forest, but I find it helpful even in Arabia or Arena, to spot units more easily and to have a cleaner view of the map. Trees are annoying, our world would be better with more concrete, don't you agree? Well, we can't remove trees from everywhere, but we can make them smaller in our games!Įven smaller trees, if you didn't guess it already, is a mod that will make your trees very small (wow really?). Go to the download page 2) Even Smaller Trees Screenshot showing how the "Zetnus Improved Grid Mod" is in the game No more holes in your walls! Just kidding, there will always be one.īut do not despair my friend! Zetnus Improved Grid Mod will be usefull to spot hidden holes and place builings more easily! You can also learn better How to quickwall as TheViper (tutorial made by Hera).īasically, it will add thin grey lines, showing how the map is divided in squares. This is easier for campaigns with a double civ (e.g., El Cid where you are Saracens and Spanish) but way more difficult with Barbarossa (p2 Italians?) or Attila (p2 idk).4v4 Britons Arabia ( Youtube) 1) Zetnus Improved Grid Mod While for Mongols/Saracens/Huns I would separate like archers and infantry for one player and siege and cavalry for the other one.Īnother idea is to give player 2 a different civ (like in Barbarossa 1, where it works perfectly following the original mission). For instance, for Teutons/Franks, infantry + siege for one player, while cavalry and archers for the other one may work. The separation should be thought on the basis of the civ. Even castles.įor example, a good idea may be to separate archery ranges and stables, so that the two players must be coordinated to play, like player 1 is forced to develop cavalry and player 2 is forced to develop archers or vice versa.Īlso, allowing only one player to build siege, requires a lot of cooperation, which is the goal of this game mode, which I repeat, is amazing. For instance barracks, archery ranges, stables, and siege workshop. One simple thing may be to disable some buildings (or much better the units trained inside) for each player. The idea is to force the cooperation even more (as in Barbarossa 2). I may have only one suggestion, but it is more my personal preference. I really appreciated that in Barbarossa 2 the cooperation is mandatory since there is only one player having siege enabled in the beginning. I really want to congratulate for the excellent work. As in SP Saladin 6 is challenging, while the others are way easier. ![]() ![]() I have not found anything broken, at all. Let me thank you, your work is really amazing.
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